existNvidia After the new Blackwell GPU architecture was released at the GTC 2024 conference,Jen-Hsun HuangDuring the Q&A session, the CEO made a bold prediction about the future of AI in gaming. According to Tom's Hardware, the CEO believes that in just a decade or less, AI will be able to generate all the pixels in games in real time.
"In my opinion, most of the progress in technology follows an S curve. Once the technology becomes practical and better, it often takes only about ten years from inception to maturity," Huang said. "ChatGPT is a good example. It is not only practical, but also better in many ways. So I think this technology is less than ten years away from us. In ten years, we will reach the other end of the S curve. And in five years, we may be in the middle of the S curve, everything will change rapidly, and people will be amazed at the huge changes that have taken place. So where are we in this decade now? Maybe two years? Very likely. Therefore, I think in the next five to ten years, AI real-time generation of game screens will become mainstream."
Compared with Huang Renxun's optimism, his colleague Bryan Catanzaro, vice president of applied deep learning research at Nvidia, is more cautious. As early as six months ago, Catanzaro said that DLSS technology may achieve full neural rendering effects in the tenth generation.
“I don’t think AI can completely replace game production,” Catanzaro said. “Developers can’t create a masterpiece like Cyberpunk 2077 with just a few paragraphs of text description. But I think that in the distant future, DLSS 10 will become a system that relies entirely on neural network rendering. It will interact with the game engine in a whole new way, bringing more immersive and gorgeous pictures.”
It should be pointed out that NVIDIA DLSS 1.0 was released in February 2019. The subsequent 2.0 version took about a year to launch, and the 3.0 version took two and a half years. It can be seen that it will take more than ten years for DLSS 10 to come out.
Despite this, NVIDIA is continuing to increase its investment in AI technology in the gaming field. At the GTC conference, Huang Renxun demonstrated a new AI NPC demo called "Covert Protocol". The project uses NVIDIA's Avatar Cloud Engine (ACE) and Inworld AI technology, the same technology combination used in the Ubisoft NEO NPC demo shown at GDC 2024 this year.